Last Updated on Saturday, 13 March 2010 20:32
Warcraft Dota Premium Hero Strategy Guide - Premium Hero Strategy Guide
Because Nether Ward will zap yo’ ass.

Pugna (AKA Poogn0r, Poogles, Puggs, Puglicious) is a creepy skeleton in a cape. He can be used incredibly well or incredibly badly – making him a challenging but rewarding hero to master. That’s also why I wrote this guide; I’m sick of watching people fail with this amazing hero!
Nether Ward remains one of the most underrated spells in DotA – did you know if a Decrepified level 11 Rhasta casts all his skills, he will be instantly killed by Netherward? I love watching an enemy Lina die before Laguna Blade even occurs, or watching a Zeus get slamboozled as he casts his 450 manacost ultimate!
Pugna has a versatile and unique skill set. He can be an amazing counter-pick when the enemy chooses spellcasters, or he can be they key hero in a push strategy.
Hope you enjoy the guide,
[A]hackz0r|
TABLE OF CONTENTS:
1 A Closer Look at Pugna’s Skills
Nether Blast (B)
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Decrepify (C)
Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. Units under the effect of Decrepify take 44% extra damage from Spells.

Here’s an example:
Here I am being chased by Bane Elemental, Clockwerk and a hungry Slardar. I’ve already dropped my ward but I’m in dire straights and will probably die.
After a very strong nuke combo by them, I am brought down to a sliver of HP. Since they have no nukes left, I quickly decrepify myself. Our Lord of Avernus also helps me out with shield, and my team is now racing in for the kill…
See how the 3 enemy heroes are now very poorly positioned; bunched around me, they take high damage from Aphotic Shield, Nether Blast and Life Drain.
Now for the coup de grace – they are all torn apart by Antimage’s ultimate. The Decrepify caused them all to be horribly out of position and they paid for it with their lives. I die as well unfortunately, but Decrepify turned a 0 kill 1 death fight into a 3 kill 1 death situation.

Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward’s Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
This my favourite spell by far – here’s a closer look at effective Nether Ward use:
During a push I place Nether Ward close to the scourge base entrance. It’s within attacking range to draw the enemies closer to our Centaur’s Blink/Stomp. To my surprise, Lina decides to engage me with spells. At this point she’s only used Light Strike Array and Dragon Slave, you can see her HP has already been slammed down by Mana Flare. Note also the strategic observer ward I’ve placed over the cliff so I can see into their base.
Ultimate: Life Drain (D)
Spider Dead
2 Skill and Item Build Options
Depending on your opponents you may choose to change this, but I find this is most effective:
Nether Blast is always maxed first, I don’t think anyone will have any issues with that. However, choosing between Nether Ward and Decrepify is less obvious.
I always prioritize Nether Ward because it shines in early and mid game battles when spell damage is at its peak strength. Decrepify is a very strong counter to physical damage, which of course makes more sense in late game. Also, you only need to throw in 1 level of Decrepify and you can still coordinate with your team to amplify their nukes.
Pugna is a very versatile hero and these item builds are by no means gospel, they are simply a guide. Use your initiative to make item choices in-game, depending on your opponents and the situation.
Option 1 - Solo Pugna
Option 2 - Dual-Lane Pugna
This is a pretty self-explanatory item set, of course the most important item is the chicken. When you are playing dual-lane Pugna you need to be responsible for supporting your team. The only time you wouldn’t buy chicken is if you were buying the team’s first set of wards instead.
Option 3 - Solo Pugna in the ‘Danger Lane’
Pugna’s HP and armour is amongst the lowest in DotA, so it is very important to buff him up a bit. This can be achieved in a number of ways – 2 Bracers, a fast Mekansm and/or an early Point Booster are all viable ways to bump up his early survivability. However, don’t go too ballistic on Bracers and leave yourself no inventory space for support items.
Late Game Item Choices:
However, Pugna should push hard enough that his team wins long before he starts considering this pricey list of top tier items. If you spend ages trying to farm up these big items, the enemy carry heroes will become much more of a threat. You should win early as possible when playing Puggs.
If you are dual-laning, you should begin to support your team before the creeps even spawn. Buy a chicken and share it immediately, or use your wards before the first creepspawn. Use them to block the enemy ‘pull spot’ and/or to protect your solo hero from ganks.
Pugna can be a strong solo or a good lane partner. Typically if you choose to dual-lane, pick a melee stunner as your lane partner – this way you can support him with your range and use his stun to hit all your blasts.
Practice the typical lane control techniques so you gain an advantage over your opponents. Also, make sure you use the ’s’ hotkey to cancel any Nether Blasts that are off-target. Level as fast as you can and pick up your early boots and support items.
If you have your lane on lockdown, or if you have an extremely aggressive pushing lane like KotL/Pugna, try to take out the enemy’s first tower before your opponents can resist you.
Early Game Pushing Phase:
As soon as you have level 7 and boots, you have the potential to take down enemy towers quickly. Look to find weak lanes and coordinate with your teammates to take towers in quick succession.
If the other team defends, use your early game advantage to own them in team clashes. Always drop your Nether Ward in a hidden location that is close enough to deal damage. When pushing top or bottom tower, place an observer ward behind it here to gain vision of approaching heroes. Last hit the tower with Nether Blast if it’s at risk of being denied, but if possible leave the money to your carry hero. Remember, taking towers quickly provides far more money than farming creeps, and can give you the item advantage that allows you to break the enemy base.
Mid Game Ganking Phase:
During battles you should be able to feed on enemy spellcasters by zapping them with Nether Ward. It’s a win/win situation – if they use spells to fight, they die to Mana Flare. If they choose to spend time stalling until they find the ward and kill it, your team will run over the top of them with your own offensive skills.
Always look to save allied heroes with your Meka and/or Decrepify. Never ever Decrepify a hero that your team is killing with physical damage. Think quickly and choose your targets well.
Find a close location to hide the ward before a fight and do your best to Decrepify heroes who will take high Mana Flare damage. Here is another example:
Zeus vs Pugna
Long Disablers -
Life Drain anyone?
Pugna Food:
Spellcasters -
If these guys think they can fight with Nether Ward around, they’ve got another thing coming. All of them have monumental mana consumption and low HP… Pugna smells blood!
Special Mentions -
These guys are in the ‘Pugna Food’ section for a few reasons. If Sand King uses his ultimate in the fog and gets zapped by Nether Ward, it will disable his blink dagger and make all the Epicenter damage useless. Juggernaut is countered by Pugna because Decrepified units take zero damage from Blade Fury and Omnislash. It’s extremely easy to bait an enemy Juggernaut into wasting Omnislash on you.
Worst Enemies:
Assassins -
Get caught in their combo and you’ll be dead before you hit the ground. To survive their ganks you’ll need good map control and warding.
This is a slightly more advanced section. If you’re interested in trying Pugna in Clan Wars like -CM or -CD, check it out.
Here are some examples of effective drafts using Pugna.
1 – The Push Strategy
Pugna’s AOE, ability to deal high damage to towers and his item independence make him ideal in a push strat.
A typical lineup should include Pugna, a support summoner, some AOE heroes and a strong battle initiator so you can kill a key hero (this is almost always Vengeful Spirit).
Just as important as your picks are your bans. You need to remove strong counter-push heroes and AOE heroes like Sand King, Earthshaker etc. When banning and picking you must also consider how the lanes will be arranged – ie you can’t pick Pugna and solo him mid against Viper or Bane Elemental because he’ll get obliterated.
Finally, you can’t make your push strat intentions blatantly obvious as you are drafting, because your opposing drafter will counter you easily. Pick ‘all-rounder’ type heroes first that don’t give away your intentions. Here’s an example draft:
Picks - (let’s say I have first pick)
See how during the first 2 rounds of picking there is no real clear indication of my strategy. VS, Panda and Lock can work in any lineup. In fact, if the enemy chose Pit Lord or another amazing anti push hero, I could simply change my mind and not go for a push strat after all.
In this case, they have drafted strong ganking heroes, which will make the laning phase difficult. I assume they will use mid solo Bane, a PotM/NA lane and finally KotL/PL lane.
Therefore I will put Warlock solo mid against Bane because he can easily survive with heal and probably outfarm him with his range and damage advantage. Pugna will solo a lane with Chen nearby in the jungle to support him, and Panda/VS will lane together which is quite a strong combination.
NA will prove to be a problem early, but luckily it’s easy to counter him during pushes with Sentry Wards. The main threat once the pushing phase begins will be KotL’s Illuminate. But don’t worry – we have VS for that, who will just Nether Swap KotL into the middle of our massive army where he will drop like a fly. Their team is filled with heroes who are very vulnerable to Nether Ward, so the early battles should be a breeze if you use it well.
They have chosen a hard carry – PL – and that should make it much easier to win all the early battle because he will be trying to farm while his team defends 4v5.
Overall both teams have drafted strong lineups, but KotL is their only anti-push hero. With coordination it should be easy to push early and break base before PL becomes a threat.
2 – The Counter-Pick
Suppose your opposition decides to go for a massive high damage AOE combo. Something like Rhasta/Enigma/Sand King/Lina/Warlock.
On paper it looks like an incredible combo, but it’s actually a lineup filled with Pugna food.
If any of those heroes use their ultimate in the presence of Nether Ward, they’ll find themselves in deep trouble. Sand King is also worth a special mention here – if he uses Epicentre in the fog and Nether Ward zaps him, it will prevent his blink dagger from working and his combo will be useless! Their combo also focuses on pushing towers, so Pugna’s AOE will be a strong push counter.
If it were me I would choose 2 key heroes to counter their high manacost spamming combo – Silencer and Pugna. Silencer simply breaks down their combo so badly with his Last Word aura, while Pugna provides an equally scary threat from Nether Ward whenever they use a high mana cost spell.
Basically any time you see a lineup with 2 or 3 Pugna food heroes in it, Pugna is worth considering.

He’s one of those characters that can be great fun and you can play mindgames with your enemies all game long. Consider him as a challenge!
Now get out there and fry some poor guy’s brains with Nether Ward.
Cheers,

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