Last Updated on Wednesday, 26 September 2012 08:07
Warcraft Dota Premium Hero Strategy Guide - Premium Hero Strategy Guide
There quite some reasons why I chose slark to write the guide on Well Slark is a very different and unique hero, he in right hands is very powerful guy. You might be thinking that this applies on many other heroes, then why slark? The answer is simple. Slark is played WRONGLY and without taking into considerations the mechanics behind his spells… So lets start with hero statistics first.
Hero stats
Strength 21 + 1.0
Agility 15 + 2.0
Intelligence 16 + 1.6
Notes:
Slark has average starting stats, while the growth rate is below average (only 4.6)
Base armor is not so good being an agility hero; however the movespeed and damage are pretty good.
Slark has full 1800 vision whether its day or night, very few heroes have high night vision and slark is one of them.
Starting strength is good but the growth rate is just too low meaning you will have very low hp in later stages of game
Darkpact
Spell Description:

Notes:
· Darkpact is a very special spell. Its a low mana cost yet high damage aoe nuke.
· Slark uses it for many different purposes, like killing, farming creeps, and most importantly removing buffs… YES you can DODGE STUNS with this spell.
· The buff removal part is done right when spell is casted, you can remove majority buffs with this spell including stuns and disables if timed correctly.
· The spell deals damage 2 seconds later when it is casted, in pulses of 0.1 seconds interval.
This spell deals half damage to slark as well but for some reasons it cannot kill you. That means denying yourself is not possible with this spell Usage:
· This spell is basically your bread and butter skill. Use it to farm and grab a kill whenever possible,
· The spell got a very low cool-down and mana-cost making it a spammable, aoe nuke.
· Use it to dodge spells, e.g: when a leoric casts hellfire blast (stun) on you, you will see it flying coming your way, Just when it is above you head press the hotkey for darkpact and you will surely dodge the stun.
· I prefer using dark pact just when my leash is about to end, reason is by that time the enemy has lost quite some stats reducing their Effective HP. And so the 300 damage in terms of percentage as compared to their HP is pretty huge nuke.
Complete list of spells that are removed by Dark Pact:
* [B06Z]-Quillbeast Poison
* [BPSE]-Hellfire Blast, War Stomp, Light Strike Array, Magic Missile, Headshot, Chaos Bolt, Reverse Polarity, Split Earth, Shuriken Toss, MKB's Bash, Hoof Stomp, Basher's Bash, Sunder Stun, Troll's Bash, Assassinate Stun, Fireblast, Ravage, Reaper's Scythe's Stun, Dragon Tail, Aftershock, Craggy Exterior, Avalanche, Mana Void's Stun, Charge of Darkness' Stun, Slardar's Bash, Malefice's Stun...
* [B06Q]-Primal Roar's Slow
* [BSTN]-Expulsion's Ministun, Dream Coil's Stuns (both), Fissure, Cold Snap's Ministun
* [BHtc]-Thunder Clap's Slow
* [B0BM]-Echo Stomp
* [B0BR]-Earth Splitter slow
* [B0C1]-Spirit Bear's Entangle
* [BEer]-Overgrowth's Entangle
* [B02U]-Viscous Nasal Goo
* [B07E]-Poison Touch's Stun, Poison Touch's Slow
* [B0CF]-Cold Feet Stun
* [B07N]-Meat Hook's Ministun
* [B072]-Unstable Concoction's Stun
* [B095]-Battery Assault
* [B083]-Life Break's Slow
* [B02V]-Epicenter's Slow
* [B01Y]-Charge of Darkness' Faerie Fire
* [BNab]-Gush
* [B08R]-Open wounds' Slow
* [B066]-Frostmourne's Slow
* [B03I]-Dismember
* [B063]-Slithereen Crush's Slow
* [Bena]-Ensnare
* [Beng]-Ensnare
* [B03C]-Spirit Lance's Slow
* [B00L]-Track
* [BHca]-Frost Arrows / Frost Attack
* [Bcsd]-Frost Arrows 2nd position / Frost Attack 2nd position
* [B079]-Geostrike
* [B0BQ]-Stone Gaze's Purge
* [Bprg]-Many other Purges
* [B08M]-Psionic Trap's Slow
* [B02G]-Earthshock
* [B01X]-Bloodrage
* [B01D]-Drunken Haze level 1, Incapacitating Bite
* [B092]-Stifling Dagger's Slow
* [B0AQ]-Venomous Gale
* [BEsh]-Many other Shadow Strikes
* [B001]-Viper Strike
* [B017]-Frostbite
* [B0AE]-Electric Vortex
* [B0AD]-Electric Vortex 2nd position
* [B08O]-Waning Rift Silence
* [Bfro]-Eye of Skadi (both Melee and Ranged), Frost Breath, Crystal Nova, Frost Armor, Frost Attack (Lucy), Frost Nova, Chain Frost, Dual Breath's slow
* [B028]-Poison Nova's Phoenix Fire
* [B05H]-Penitence Slow
* [B0BS]-Sticky Napalm
* [Bcri]-Grave Chill
* [B0BF]-Flaming Lasso
* [B0BE]-Flaming Lasso 2nd position
* [B090]-Shackles
* [B008]-Shackles 2nd position
* [B04B]-Fiend's Grip
* [B02F]-Nightmare
* [B0CC]-Cold Feet
* [B03J]-Ignite
* [BEsh]-Shadow Strike
* [B001]-Viper Strike
* [B0AQ]-Venomous Gale
* [Bena]-Ensnare
* [Beng]-Ensnare
* [B078]-Earthbind
* [Bdet]-Dust of Appearance
* [A1LD]-Ice Blast's FX
* [B0CD]-Ice Blast
* [A1JA]-Ice Blast's Slow Aura
* [Bslo]-Enchant Slow
* [B00T]-Amplify Damage
* [BNdh]-Drunken Haze level 2/3/4
* [B07V]-Traxex's Silence
* [B07U]-Global Silence
* [B01X]-Bloodrage
* [BNsi]-Krobelus' Silence, Last Word's Soul Burn
* [B031]-Orchid's Silence
* [B08O]-Waning Rift's Silence
Pounce

Notes:
· Slark leaps on the direction he is facing until he hits an enemy or has reached the maximum distance stated above.
· The first enemy unit slark hits get leashed and it cannot move more than 325 distance from the point the unit was leashed for 3.5 seconds.
· The spell deals a low damage and units can get free by blinking out or teleporting away.
· This spell is not anything like mirana’s leap, and so you cannot dodge stuns by pouncing away, it will follow you and hit you no matter what.
· Its important to note that trees are hit on the landing area, which means you can pounce into area full of trees and have some room or a possible path out of the trees (as you destroy trees where you land), while your enemy cannot reach in there
Usage:
· Another versatile spell in slark’s arsenal, Like Dark Pact, Pounce is a multipurpose skill used for catching fleeing heroes, binding and killing, a great escape mechanism and can be used for juking in some conditions.
· Never use when there are many units around, always go and try to hit the desired enemy first. This way you will have higher chance to leash him plus you can evaluate their next move. Pouncing in blindly removes your escape mechanics and you might end up dying. So the idea is think twice before pouncing in.
· When using it as escape, try to get a clear path infront of you otherwise you won’t reach 700 units and will leash an enemy unit infront.
· This however might work if your running from one hero, i.e press pounce, the enemy will get leashed for 3.5 secs and you can run away in woods.
Essence shift

Notes:
· This is the skill what Slark is all about. A very powerful and unique skill that is useful at every stage of game.
· Whenever Slark hits an enemy hero, one point from all attributes from the hero is added to Slark’s agility and one extra point is added from the main attribute.
· This makes a total of 4 bonus agility for Slark after one hit and a loss of total 2 points from main attribute and 1 point each from other two attributes.
Usage:
· Basically you hit enemy you get bonus agility and at the same time the enemy loses stats.
· Losing stats means slowly, their armor is reduced, their HP is reduced, and even the mana pool shrinks as you hit them. And thus your attack damage not only increases but its overall effect is magnified due to their low stats.
· Essence shift does however have some drawbacks, like you actually need to hit them to make this spell work. Also if the enemy chooses to fight back or simply getting disabled means no stats for you. So your team has to be supportive and ganks should be well coordinated.
· You should also consider that you will need to chase them or hit for some good amount of time to have any noticeable effect and their allies might as well be on their way. So don’t get yourself killed if it seems that the fight will take some time.
· Early game, every once in a while, hit the enemy once so that you have some advantage over them while laning. The purpose is not kill them but to gain stats and maintaining them by hitting again in 15 secs
Shadow Dance

Notes:
· This spell has two parts, an active invisibility on cast and a passive skill.
· The active part grants invisibility when casted and this invisibility is not removed when Slark attacks or casts spells.
· The passive part works when the skill is learned and it grants extra move speed and extra hp regen when Slark is not in sight of any enemy unit.
· The passive part is also removed if a neutral unit hits Slark and this passive has a transition time of 0.7
Usage:
· This is a wonderful spell; both the active and passive parts have great uses.
· Usually the invisibility is used when chasing and killing an enemy hero because Slark gets extra Move speed and regen when he is invisible to enemy making the chase much easier.
· Passive alone, on the other hand is very useful. Even a red hp Slark will regenerate to full in no time all you got to do is to get out of enemy’s line of sight for a while.
· The duration for invisibility is quite small. With only 5.5 seconds in hand its pretty hard to manage and the situation can turn bad in no time. It is always wise NOT to initiate with shadow dance.
· Also if the enemy gets counter invisibility items you are at huge risk, in such case it is good to retreat and always into jungle as trees hinder the enemy vision and lets you escape with your shadow dance’s passive.
(dust of appearance buff can be removed by Dark pact)
1. Pounce
2. Essence shift
3. Dark pact
4. Dark pact
5. Dark pact
6. Shadow dance
7. Dark pact
8. Pounce
9. Pounce
10. Pounce
11. Shadow dance
12. Essence shift
13. Essence shift
14. Essence shift
15. Stats
16. Shadow Dance
17. Stats
o The skill build for Slark can vary a lot but I prefer maxing dark pact first because of its obvious uses.
o Pounce is not maxed earlier because in laning phase, you’re going nowhere. And 300 range increase, with 120 damage increase is insignificant to the bonuses dark pact gives.
o Besides Slark is in lane, there is no point maxing pounce first.
o Essence shift is taken at level 2, you should start stealing enemy hero stats asap and try to maintain them while in lane by hitting them every once in a while.
o There is no need max it as you don’t fight for long, you steal stats you kill and run. Point of interest is not to keep those stats for 60 secs but to kill the hero and this can be done with level 1 Essence shift. Also the other two spells are much more important to learn so stick with level 1 essences shift.
o Shadow Dance is taken whenever possible
Early Game
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(optional)
These are my usual starting items, branches give +1 to all stats and it’s the cheapest way to get a good start. Tangos and a clarity for obvious reasons.. Question is why ring of protection? Well +2 armor helps a lot why a range enemy harasses Slark. Slarks base armor is very low and that means physical hits deal quite some damage and keep you harassed.
This can later be turned in Ring of Basilius, it’s a very good item for slark. Gives nice amount of armor, a little mana regen which Slark needs and +6 damage. In-short Ring of Basilius is a very cost effective item for Slark.
Starting items car vary, some people go for quelling blade but slarks base damage is pretty good, you shouldn’t have problem last-hitting. Stout can be a good choice sometimes.
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Wand is a great item and very important in case of slark.
Str treads and bracer gives you the hp Slark needs
I see people stacking agi items such as agi-treads wraith bands, Slark agi gain is good and he doesn’t really need +8 agi from treads and +6 from wraith bands.
The reason is you need agi when you’re fighting someone, and when you’re fighting an enemy your passive skill Essence shift gives a good amount of agi in no time anyway.
Lets compare the two:
Agi slark has: 14 agi and 3 str…
Str Slark has: 14 str and 3 agi,
Now lets talk about Hp,
Agi Slark has: base +57 hp
Str Slark has: base + 266 hp.
There it is the difference, 266hp means you can fight longer and in fact survive out of a 300damage nuke.
Ok now the point is just after hitting the enemy 2 times slark gets 3+8=11 hp and that is under 2 seconds at early levels
So basically having greater agi, which he can gain just after 2 attacks, is negligible compared to the Hp str treads and bracers provide.
Its simple, you can only last long in fight if you got enough Hp, one should not be worried about agility as Slark can gain that amount in no time.
Once you get these items start ganking lone heroes or with your team, grab kills and farm when there's no target of interest.
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Vlads can be built in the end, it synergizes well with Slark skills and lifesteal is important in late game (optional)
Great item for Slark, use images after you have gained some agility. The overall Dps of images are magnified due to the fact that Slark is stealing enemys stats. Stolen Stats are passed to images as well at the time of cast. Manta works great with Armlet and Skadi.
Great item for Slark, one can go for this even before Skadi. Armlet gives the Hp Slark needs in fight a decent amount of damage and attack speed. While shadow dancing, your regen can easily counter armlets Degen and by the time it drops you HP you might already have finished the opponent. Leash them, turn it on and whack them like no problem. Armlet synergizes well with many other items for Slark.
Situational item, buy it when there are physical carries out there. Gives good damage and agility but the only reason I see for buying this on slark is evasion. Evasion is transferred to your images too.
Too many disables out there? This speaks for itself.
Situational or luxury item, Buy this to counter heroes with evasion. Not missing attacks is very important for Slark… When you don’t hit, you don’t steal stats and Slark power lies in stealing them.
Luxuy item, works great on Slark, the negative aura synergizes good with Slark. Your allies get the bonus too and overall damage is amplified by significant amount on the target.
Life steal is always good especially if you’re going to make satanic later on.
Good item, gives you a bit of everything but cannot replace core, and once you get skadi there is no need for this because its slow is unreliable and the move-speed is unneeded. If you can farm 4200 you can farm 1800 more and get item that is 10x better
Works good with images as images burn mana too, buy it if you’re not worried much about your Hp
not a bad choice but delays your core and unless Slark has good amount of attack speed basher is not much of use, besides Slark has built in movement disabler and compared to our core, its unneeded.
Not that good on Slark, there are many more important items to consider first. You’re not a tank, the Hp it gives can be gained from couple of bracers. And most importantly it Delays you core. I won’t recommend this
The damage and the negative aura buff might look attractive at first sight but it gives no survivability, and Slark doesn’t really need to take their armor off, it will delay your core due to its price and you will still be piece of cake for nukes.
The damage and regen is unneeded, gives no survivability and Slark doesn’t need to splash his damage around.
Mask of Madness…
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Slark is a very fragile hero; I have seen people make this right after treads. Plz understand Slark won’t have Hp greater than 1000 when you buy this, with Mask of madness turned on, average 300 damage nukes will eat you alive with 30% amplification. And the invisibility is only 5.5 secs so one should not rely on it as enemy might fight back and your dead meat. MoM can work sometimes killing lone heroes but hey you can do that anyway.
Side note: [quote] There was once debate on void making MoM, good or bad? Well here are the few reasons that make MoM good choice for void but not for Slark.
· Void fights in chrono-sphere only hence void users are not worried about getting 30% extra damage
· Void’s passive backtrack can help dodge the damage so many times he will completely avoid getting damaged
· More attack speed means more bashes, and void’s bash deal a good amount of damage.
None of these apply to Slark…[/quote]
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Basically, slowers and disablers are your good friends... vengeful and omni gets special attention here as not only vengeful stuns and imitates for you but her wave of terror and command aura drastically increases your potential.
Omni knight on the other hand provides a slow aura, heal and most importantly a free bkb which Slark needs the most.
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Nukers are Slark worst nightmare; they will kill you even before you can get close enough
This guy if played well can nuke you to death and escape almost every time, with Guinsoo, Tinker can perma-hex you and kill Slark in matter of seconds
Slardar is a pretty good counter to Slark, his ulti will grant full vision and your passive wont trigger at all (dark pact removes it though) many times he can simply outrun Slark.
Image heroes are pain in the ass, Slark doesn’t steal stats from images so basically Slark is attacking uselessly and you might lose precious seconds deciding which one is real.
Special Mention for Meepo;
Slark can’t steal stats from clones and even if you start hitting the real one, the other 3 will eat you alive.
Meepo’s passive stacks fully giving 100 damage a sec + additive slow.
Slark cannot go invisible while earth-binded and if one earth-bind hits Slark, meepo can chain you down for good 8 seconds.
Lastly, meepo’s poof damage deals around 1000 damage if all clones are around.
In short, at higher levels your piece of cake for meepo.
FAQ
*Pending*
Replays
Competitive slark replay
Lastly I would say Slark is a very good but situational hero. In the hands of good player he can wreak havoc on enemy, a supportive team is very necessary though. If played properly Slark can dominate from early to mid-game however late-game one must not rely totally on essence shift as Slark is a bit item dependent later on.
Final words from author,
This is the first guide I have written a guide for a dota hero, there might be mistakes which I would like you people to identify. Any suggestions queries and replays are welcomed.
I have misplaced the replay of mine which I saved for this guide so for now, I am attaching a replay from playdota.com… credit goes to the uploader there.
Thanks for reading; hopefully this guide will help you through having better understanding and game-play.
Happy Gaming,
Regards
HellsGuardian

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... Quite a great and in-depth guide. Makes me want to take up slark again. Also it's nice to see a guide that actually explains why MoM is a very bad choice (except for pub games). |
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